#Fwsim file android
This is useful when you export data to the Firetek Android app. Firetek system: When exporting data as a file, you can now select extra fields of data.Firetek system: Can now send data directly to the system via USB – demo video.When selecting several cues at once, their size and color can now be changed together.Fixed problem where Firestorm export doesn’t work properly if an effect name contains a comma.Fixed problem where if “snap to other cues” is activated, the import of shoes doesn’t work properly.DMX cues with flamejets and lights (can only be exported with Firetek and Piroshow systems) – demo video.Price Calculation while you’re editing a show (to use that, please activate it under Preferences, then add your price data in the fireworks database).
#Fwsim file pdf
Firing Plan can now be generated as PDF file.
#Fwsim file pro
Pro edition: Support for the Ignis firing system.Bugfix (Pro edition): When selecting multiple cues and changing the size or color, the changes sometimes don’t get applied.Bugfix (all editions): The DELETE key sometimes did not work in the timeline.FWsim Pro: When exporting to Explo, the same cue can now be fired multiple times.This provides slightly better performance, and fixes a rare problem where on some systems, FWsim would crash on startup. From now on, Windows Vista or later is required to run FWsim (Windows XP is no longer supported).Implemented several suggestions made by company ARDI SA from France.When installing FWsim for the first time, “snap cues to other cues” is activated.FWsim now closes correctly before running an automatic update.When installing FWsim for the first time, video quality is set to Very High.Video export produces slightly bigger files with slighly higher quality.Instead, they now pop up to be adjusted before each video export. Video export settings were removed from the Preferences window.If you’re uploading to YouTube, we recommend selecting 4K. Bugfix: Label Export preview image not showing.Bugfix: Fixed a crash that would occur when using extremely large numbers of fireworks with lots of sparks.However, this did not work correctly when the building was scaled up or down in the 3D world editor. Bugfix: Usually, fireworks automatically jump to the correct height when dragged over buildings.Better error messages in several places.Now, in both cases a lock is applied automatically. However, when channels on a stepper were changed, no lock was applied.
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